Room Review: The Countess of Petrinjska Street @ ExitGames


Where: Petrinjska ulica 7 (near Ban Jelačić Square), Zagreb


How Much?: From 350k – 500k, depending on team size

How Many?: 2-7 players. I think you need at least 4. This room was absolutely chock-full of puzzles!

Difficulty: Intermediate 

First-Timer Friendly?: Yes, with a group of at least 4 

Kid Friendly?: Yes (but the room is a little creepy)

How we did: Completed September 2019. Team of 5. Success!

Required: Games available in Croatian and English  


Will you solve the mystery or will you become just another victim or her evil ways? Authentic setting creates a very distinct atmosphere that will take you on an emotional ride. Unleash your inner detective and follow the clues to reach a shocking conclusion.
Choose this ExitGames adventure if you want to find out more about local tales and history since it was inspired by the Croatian’s very first murder mystery novel.

The Experience: 

Having enjoyed the Nikola Tesla Legacy at ExitGames, we decided to return for another historically-inspired story – this one inspired by a murder mystery novel. 

We had a full contingent for this room – Meema, the Mechanic, myself and the two flowerchildren, who had been bugging us to do a room ever since we arrived in Zagreb! 

We did our briefing, paid our money and got into the room. The first room was furnished as a nursery. We’d been advised that this room was child-friendly, but be warned, it has an ominous feel and lots of creepy dolls. My two were okay in the ‘doll-house’ themed room, but the darker, parlour-room scared them. (Both are under 10, so older children would do okay). There are no jump scares in these rooms. 

The room was full – and I mean full – of puzzles and we needed all hands on deck. Even the kids had plenty to do, and we utilised them in the first room especially with some busy work to get to an answer. It felt like there was just lock after lock, but it was really satisfying to see them all come off! 

The second room had some more complex puzzles, physical puzzles, and one particularly difficult puzzle that had us stumped until the Games Master helped us (and was then obvious!). You really need to work together, especially in the second room. There was one point where we’d all found different puzzles and were yelling them out, but no one was working together. 

We finished the room and had the final reveal with a few minutes to spare.

ExitGames logo

 Location / Outside the Room 

ExitGames is located in a block of apartments not far from the main square of Zagreb. The Games Master was enthusiastic and friendly.

Overall Verdict

This room was fun, but very creepy with a LOT of puzzles. It would be an awesome room for a large group as there is just so much to do. Enjoyable room. You can read my review of one of ExitGames’ other rooms, Tesla’s Legacy, here.

Room Review: Tesla’s Legacy @ExitGames


Where: Petrinjska ulica 7 (near Ban Jelačić Square), Zagreb


How Much?: From 350k – 500k, depending on team size

How Many?: 2-7 players. I think you need at least 3. There are a lot of puzzles in ExitGames rooms!

Difficulty: Intermediate 

First-Timer Friendly?: Yes, if you have a group

Kid Friendly?: Yes 

How we did: Completed September 2019. Team of 3. Success!

Required: Games available in Croatian and English   


Don’t worry, you are not alone. You have one of the greatest minds in history on your side, Nikola Tesla. Tesla’s legacy adventure offers a rich setting intertwined with specially designed puzzles submerging you into a wondrous world of fascinating mechanical devices. Strange noises and lights, weird contraptions and fun gadgets will both guide and distract you on your way to becoming a hero.
Choose this ExitGames adventure if you want to learn about one of history’s most fascinating minds and uncover some of his secrets that enabled him to invent machines light years ahead of his time and literally bring light to the world.

The Experience: 

Mention of Nikola Tesla is everywhere in Croatia, so it makes sense to have a historically-themed Nikola Tesla room in Zagreb. I do enjoy historical rooms and was keen to check this one out. 

For this room we brought The Mechanic as well as Meema as the price was the same for 2 or 3 people and we felt we could use the extra brain-power. We’re glad we did. This room was chock-full of puzzles and we were flat out solving puzzles for the whole hour! 

We were greeted by our Games Master, who showed us to our room and got us started after the usual briefing and video. The room had some very lovely bespoke puzzles and some antiques, which we were asked to take care of as we played. Unfortunately, the group before us started very late, and with only one Games Master, our Games Master wasn’t available early on, leading to us wasting a lot of time with a very touchy antique machine (we probably spent 20 minutes on it easily with the correct answer). A quick hint from the Games Master, and we solved it in 20 seconds. 

Everything else went pretty smoothly – puzzles were clever and required logical and lateral thinking and dexterity. Some puzzles dared you to try them, even though they seemed impossible (without the right piece). There were some good physical puzzles and more high-tech ones along with the usual lock-and-keys. 

The rooms were well detailed, with lots of lovely touches. We got out with a few minutes to spare! 

Exit Games Logo

Location / Outside the Room 

ExitGames is located in a block of apartments not far from the main square of Zagreb. The Games Master was enthusiastic and friendly.

Overall Verdict

This room was a lot of fun with some gorgeous, bespoke puzzles that really made it feel historical. There were plenty of puzzles to keep us entertained – an enjoyable room.  

Room Review: Robin Hood @ Escape Art

***Highly Recommended***

Where: Draškovićeva 53, 2nd floor (next to the Branimir Centre Entrance) 



How Much?: From 300k – 550k, depending on team size and room played

How Many?: 2-6 players. Good sized rooms and enough puzzles for 4. 

Difficulty: 3.5/5 stars – intermediate 

First-Timer Friendly?: Yes. 

Kid Friendly?: Yes! . 

How we did: Completed September 2019. Team of 2. Success!

Required: Clues are in English and Croatian. At least one team member with physical co-ordination! (although the Games Master can step in to help if you require) 


The crown is stolen!

This is not the case of whodunit, because we already know who to blame for this – those two little weasels, Prince John and his shifty pal, Sheriff of Nottingham. Rumor has it that the crown is hidden somewhere in Sheriff’s office. Unfortunately, Robin is not in town at the moment, so it is up to you, his band of Merry Men, to fight this fight and make things right.
Luckily for you, those two are hungry little bastards, and they went out to the nearest tavern for lunch, to celebrate. But they’ll be back in 60 minutes! Get your detective cape on and jump into this window of opportunity! 

Find the crown, save the kingdom! No pressure.

The Experience: 

When I saw that Escape Art had a Robin Hood / medieval themed room, I immediately put it to the top of my list. I’ve never done a medieval-themed room, and boy, it was just what I needed in my life! I have to start by saying this room was stunningly decorated and so immersive. Wood-panelling lined the walls. There were beautiful lock-boxes and beer mugs and metal helms and a beautiful candelabra. The spears on the walls were removable, and I think I just carried one around for ten minutes because I could. Everything felt so fitting for the space. Instead of a digital timer, they gave us an hour glass. It was a lovely touch. 

The puzzles were also first rate. Many of the clues were little riddles that you had to solve, which I just found delightful. There were plenty of physical puzzles too. One which involved a famous piece of Robin Hood’s equipment was particularly fun! I think we got stuck twice but a quick hint from our Games Master got us right back on track. We solved the room with a few minutes to spare. 

Location / Outside the Room 

ClueGo is located on the second floor, just outside Branimir Centre. After our game, were able to go downstairs for a post-game beer. The Games Master was really lovely, talkative, warm and friendly. The reception area was cozy. 

Overall Verdict

For wow factor of thematics, this was my favourite room to date. I need more medieval themed rooms in my life! It was just so well put together and so much fun, I would almost go and do this room again just to experience it over again! Cannot recommend enough! 

Room Review: Kidnapped @ The Old Lock-Up


Where: Vinkovećeva 6, Zagreb, Croatia



How Much?: 2-3 players 350kn, 4-5 players 450kn

How Many?: 2-5 players. We attempted this room with 2 but the space is large enough to accommodate larger groups. 

Difficulty: Beginner room

First-Timer Friendly?: Yes

Kid Friendly?: No. All of the rooms at The Old Lockup are horror themed – this is mildest room but not child friendly. 

How we did: Completed September 2019. Team of 2. Failed! 

Required: Basic maths


You are a victim of a serial killer, locked and chained up in a dark basement. The killer has been watching your every move, and it has been impossible for you to try and escape… UNTIL NOW! Something has gone horribly wrong, the killer has not been down to feed you for the past 3 days. This is your chance to try and escape… or DIE of starvation! 

The Experience: 

This was my 12th  escape room and my first in Zagreb, Croatia. Having only completed escape rooms in Sydney, I was really looking forward to my first European escape room. What would be different? What would be the same? I was lucky enough to have Meema come and visit me in Zagreb, and of course, we were going to do some escape rooms together! 

For our first room, we chose ‘Kidnapped’ at The Old Lock Up as I found a ‘100kn off’ voucher at the Zagreb information centre. As I’ve said in previous posts, I’m a chicken and not a fan of horror rooms but we thought we’d give this one a go. On The Old Lock Up’s website, they rate each of their rooms by ‘scare factor’. Kidnapped is only a scare factor 2 out of 5 – dark themed, but not scary and no jump scares. We felt we’d be okay. 

We went for an afternoon session, talking a scenic walk up by Park Ribjnak. The Old Lock Up is just past the park on a side street to the east, up some stairs. 

Our Game Masters were there to greet us at the door, enthusiastic, friendly and English-speaking. They ran us through the usual safety and pre-game brief, before blindfolding us and taking into the room where we were duly handcuffed! 

Inside the Room: 

With handcuffs and blindfolds on, I was still worried this was going to be a scary room but it wasn’t scary – just ominous. The initial room was beautifully thematic – dingy, dark, and sparse (but very large for an escape room!). There was the first puzzle which we solved very quickly, and then some search and find. Unfortunately, we not on our best game. We missed something we needed early on and overlooked something obvious which led to us wasting too much time on parts of the room we couldn’t yet solve because we hadn’t done other things. I’ll reiterate this was not the room design’s fault, but ours! The puzzles were all logical and followed on from one to another. 

We really liked the hint system, too. There was a large screen which projected the ‘hint’, so you could read it rather than trying to listen over crackly speakers. Sometimes the hint was an image of somewhere you should be searching or an object you needed to locate. I laughed at one point, where I asked if I was on the right track. The Games Master wrote back: ‘not really…’ This was a really clever system, and the first time I’ve seen this done – it worked really well, especially for those like me who are hard of hearing. 

After bumbling our way through the first room, we aced the second. The second room was fun – more schlock than horror, which we appreciated! We were running out of time by the third room, but it was also beautifully decorated, with a big surprise at the end! 

This room had some locks and boxes, and maths puzzles, but they also made amazing use of physical and spacial puzzles, which were really enjoyable. 

Even though the timer ran out (and we died), we were given a couple of extra minutes to finish the final puzzle. The Games Masters were very enthusiastic as they debriefed us. 

The Old Lock Up logo

Location / Outside the Room 

Spacious waiting room and lockers to put your things in 

Overall Verdict

The Old Lock Up is not a franchise, and you can really tell with the level of design elements in the game. This game has been lovingly made. Super-enjoyable, even if this was our first fail! If all games at The Old Lock Up are this good, I’d love to come back! 

Room Review: Entombed @ Room Eight Escape

***Highly Recommended***

Where: 2B The Corso, Manly



How Much?: $40 p.p

How Many?: Billed as suitable for 2-5 people (I’d suggest 2-3 for experienced, 3-5 newbies)

Difficulty: House rates it Beginner / Intermediate. I’d say it’s more intermediate but see my comments regarding the hint system that makes it first-timer friendly.

First-Timer Friendly?: Yes

Kid Friendly?: Yes. Several puzzles the kids could assist with, although there is one element that may scare very young children (or they might find it funny!)

How we did: Completed April 2018. Team of 2. Escaped with a few minutes remaining and a score of 118 (I think – we definitely didn’t make the leaderboard!)


The Brief:

Amidst the dry arid deserts of Egypt a lone building stands. It was once the study of renowned archaeologist Atlanta Smith, who has been missing and presumed dead for several months, in his quest for the treasure of Khufu. Your search for answers has taken a turn for the worst, and you’re going to need to draw on all your investigative nous and powers of deduction to solve this mystery, evade an ancient curse and escape this room alive…


The Experience:

A Kiwi, a Frenchman and a Brazilian walked into an escape room…

Yes, it sounds like the start of a brilliant joke, but that’s what happened when Steve, Stef and Raf, who met playing volleyball on Manly Beach, decided to open their own escape room business, Room Eight.

Having only opened in early 2018, I was keen to check out the new kids on the block and was delighted when Steve contacted me and asked me to pop along to one of his rooms. I invited The Doctor (who I’d paired up with for Cipher Room’s Espionage) to come with me, and she agreed, despite having flown in from Geneva the previous day. Needless to say, we were not confident of having our ‘A’ game, but for us, enjoyment of the room is the most important thing!

After a delightful ferry ride across Sydney Harbour and the obligatory cup of pre-escape room coffee, we arrived at Room Eight, conveniently situated on The Corso across the road from the ferry terminal. We were greeted warmly by Stef and talked shop for a bit before being led into the briefing area for the obligatory safety chat and their cool little opening video.

Stef also explained their innovative point/hint system and I think it’s definitely worth a mention in my review as it’s something no one else is doing. Room Eight uses a scoring system. You start with 200 points and lose one point for every minute you spend in the room. Along the way, you can get ‘hints’ that also cost a certain amount of points.

Inside the room, all the locks are numbered and each lock corresponds to an icon on an iPad located on the wall that offers clues for each lock. The hardest clue is cryptic, costs nothing, and focuses you towards the next lock/puzzle. The ‘medium’ clue costs 4 points and gives a strong hint, while the ‘easy’ clue costs 6 points and pretty much tells you the answer.

I really liked this system for a number of reasons. Firstly, it takes away the risk of an over-enthusiastic games master who gives too many/too obvious hints (or not enough hints) – this system allows the team to control the difficulty of the hints they’d like and lets you cater to your own level of frustration. While some people might feel that the numbered system detracts from the organic discovery of which puzzle to do when, I didn’t feel that way, particularly as the puzzles in this room were actually quite challenging, often requiring combined pieces of information to solve. I really liked being directed to the next step by a cryptic clue.

Just in case you’re wondering, this is nothing like the dreaded QR system either – there is still a dedicated games master watching your every move and a voice-of-god system in case you get (really) stuck. Cleverly catering to the passing tourist trade, Room Eight also offers their hints in several languages which I think is a fabulous innovation. It’s hard enough doing an escape room, let alone doing it in a second language!

Anyway, let’s get onto the room itself:

After we were led into the room, we took off our blindfolds (have I mentioned I love blindfolds!) and got started. The room was generously proportioned, and beautifully decorated as the study of the missing Professor Atlanta Smith (yes, someone at Room Eight has a sense of humour!) and I could already spy puzzles scattered around the room amongst the Egyptian-themed décor.

The puzzles were a good mix of fun physical challenges, lock and key, coded padlocks, mechanical and environmental puzzles. Be prepared to work as a team, read everything carefully, and use those cryptic clues! The room is fairly linear, but with a team of two, there was always plenty to do (a third set of eyes wouldn’t have gone astray). There were several carefully hidden items in the room and the door placement was ingenious.

Being a room billed as beginner friendly, I expected this room to be on the easier side, but several of the puzzles were real brainteasers! As I mentioned, there was plenty of combining of objects, lateral thinking, and teamwork required. If you’re the type of person who likes escape rooms that really make you use your brain, this is the room for you.

We only had one little hiccup along the way, accidentally opening something that we shouldn’t have opened (by complete fluke!) at the tail end of the game. We mentioned it to Stef at the cessation of the game and he was all over it, so I doubt other teams will encounter a similar problem. We still managed to escape with a few minutes on the clock.


Location / Outside the Room

Room Eight is located almost on the corner of the Corso, across the road from the ferry terminal. They’ve got plenty of signage outside and are easy to find. Being Manly, cafes, restaurants and drinking holes abound in every direction for your post-escape-room debrief. While you can park in and around Manly, I’d suggest if you’re coming from the city to make a day of it as we did and head across on the ferry.

One of the three owners was there on the day we attended and it’s wonderful to be able to chat with the masterminds behind the room and give feedback. The waiting room is on the smaller side but works for the space with a dedicated area for team briefing, which I liked.

Screen Shot 2018-04-11 at 10.14.39 am

Overall Verdict

We had a LOT of fun in this room. The puzzles were many and varied, the rooms generous and well-themed, the space well utilised. Most importantly, this room had plenty of puzzles to test our brains (which are the type we enjoy the most) and we even had a few laughs along the way! For a change from the CBD, or if you’re based north of Sydney, I’d highly recommend heading over to Room Eight and checking out their rooms. I’m really excited to be heading back this weekend for their other room, Indisposed, with the Flowerchildren and hubby.

Please note: we played at the kind invitation of the owners



Room Review: Avatar @ Break The Code Plus

Where: Level 1, 741 George Street, Haymarket, Sydney

How Much?: $45 per person

How Many? Billed as suitable for 2-8 people (I’d suggest 4 max)

Difficulty: House rates it 3/5

Kid Friendly? First-Timer Friendly?:  Yes to both. No scary content and some pretty design features that children will enjoy (but see below re: puzzles)

How we did: Completed Feb 2018. Team of 3 (one first-timer, one second-timer and Flowerchild 1). Escaped with 3 minutes and 3 clues given.

The Brief:

The year is 2090 and Earth is in crisis! An epidemic caused by the deadly Ebola-X virus is threatening the very survival of humanity. Scientists have tried to develop a cure, but all their efforts have been fruitless. It is known that a research team on the inhospitable Pandora Moon were working on the genetic modification of virus cells using a special material known as unobtanium. Their last recorded data showed the presence of a possible biochemical cure for the Ebola-X virus!

You are part of a team of scientists who must travel back to the Pandora Moon and retrieve the information from the abandoned lab before it is too late. 

The clock is ticking and Earth won’t survive much longer, you are our only hope…

The Experience: 

Not bad, but not super-impressive.

High on my experience at Cipher Room, I bought a Groupon for Break the Code’s Avatar Room. Dates were pretty limited, and even though I bought the Groupon before Christmas, by the time I got my act together the earliest I could get in was mid-February. With this room billed as first-timer and child-friendly, I decided to bring along Mechanic for his first room, and Flowerchild 1, who I thought if nothing else would enjoy holding the torch and exploring a dark room (what kid doesn’t love that!)

When we arrived at Break The Code, we were warmly greeted and told to take a seat in the waiting room. Mechanic and Flowerchild quickly got into a very serious game of Connect 4.

After a brief wait, we received a short safety briefing. The main point we took away was no brute-forcing anything, as they told us they have no budget to repair it. We were then lead down a corridor of doors to an open door and stepped inside to find two torches in a small, dark room. I requested a third torch as I thought it would be nice for Flowerchild to have her own, but apparently, we were only allowed two – no biggie.

There was no introduction to the room, no back-story, no blindfolds. We were simply advised to look for a physical key before the door shut. (I hope no one considers this a spoiler – you HAVE to find the physical key before you can do anything else!) So, we spent the first few minutes getting acquainted with the room and hunting down the pesky key!


From the very beginning, the puzzles were linear, with only one puzzle being able to be solved at a time. Some of the puzzles were clever, making use of some very cool mechanisms I haven’t seen before. There were several physical/fiddly puzzles which required adult skill and not as many places for Flowerchild to help out as I would have liked for a room billed as ‘child-friendly’.

Several times we became stuck, and because there was only one puzzle to work on, this led to a bit of frustration. On each occasion we asked for a hint, we felt we should have seen the answer (except for one early on, where without spoilers, it felt like an extra in-room clue would have been very helpful to steer us in the right direction!). Solving the last puzzle with only three minutes on the clock was a nail-biter!

The briefing about ‘not having a budget’ was apparently true – the first room, in particular, showed many signs of wear and looked pretty tired. In places, the carpet was lifting and the wallpaper was coming away. Some clue pieces were wearing out and had been written over to make things clearer. Many of the props seemed quite loosely attached to the walls – I’m assuming this is because people had attempted to ‘brute force’ them. Unfortunately, once something in a room becomes a little wobbly, people will always wonder if it’s supposed to be wobbly!

Despite a number of very cool props (the tree, in particular, was quite spectacular), the room’s age detracted from the atmosphere. The music being played was very, very quiet, and I was only aware of it a couple of times during the hour, and the puzzles didn’t really seem to have that much to do with either the Avatar theme or the ‘virus’ theme.

We also had a few little hiccups along the way, including a set of batteries that didn’t work and had to be replaced. Luckily I’d read reviews that this had happened to other people, and didn’t solider on, thinking I needed to do something else. The walkie-talkie system was okay, but there was no finesse in revealing the solutions to puzzles. You were pretty much straight-out told what to do.

All in all, it was a fairly enjoyable room with some fun aspects but a little underwhelming. For the price of the Groupon, I felt it was decent value. Over a beer at the pub next door, Mechanic and I discussed the various things we’d missed and the absolute necessity for communication in escape rooms (especially calling out anything odd!)


Outside The Room 

Service was friendly but not super-enthusiastic. Our greeting when we arrived was warm and prompt, but when we exited the room, we had to ask if we’d made it out in time. The foyer was quite spacious, but there was only one couch (I don’t know where multiple groups would wait) and the games set up on the table to play were missing pieces.


Although the address is George Street, the actual premise of Break the Code Plus is down an alley, on the first floor. Make sure you check the ‘how to get here’ section on their website, as there’s no obvious signage. Being so close to Central Station there are plenty of places to eat and drink. Metred parking is nearby if you’re lucky enough to be able to find a space, but probably your best bet is public transport.

Overall Verdict

An okay escape room with a few lovely touches, but a bit lacking in innovation and overall showing a lot of wear which detracted from the experience. I’d probably buy another Groupon voucher for one of their other rooms if they came up, but think I’d be disappointed if I’d paid full price.


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